Digital and Computational St (DCS)
DCS 1020 (c, FYS) How to Read a Million Books
Every Other Fall. Fall 2019. Enrollment limit: 16.
The explosion of digital editions and collections of books gives unprecedented access to rare individual texts and massive bodies of literary and cultural material. What does it mean to read a million books? How does it relate to (or obscure) traditional close reading of texts? Are computer codes and algorithms something that might be read? What kinds of new literary analysis do they make possible? Applies and critiques distant reading as a method of making large text collections accessible to human readers. Readings include single texts from different genres, multi-million book collections, and the most recent criticism and theory related to digital texts.
Previous terms offered: Fall 2018.
DCS 1024 (c, FYS) Serious Games: Critical Play for History
Non-Standard Rotation. Fall 2019. Enrollment limit: 16.
Did you know that Monopoly began life a game that criticized modern capitalism? Have you ever wondered what sense it makes that in Sid Meier’s Civilization, Abraham Lincoln can found the American tribe in 4,000 BCE? This course explores how commercial video and board games can help us understand the past. In return, understanding something about how the discipline of history works will help us think about games as representations of the past. Games to be studied and played may include: Catan, Diplomacy, Monopoly, Sid Meier’s Civilization V, Spirit Island, and Twilight Struggle. Students should expect to complete four structured writing assignments and several shorter writing assignments. The course includes a weekly evening game lab. Note: This course is part of the following field(s) of study: US. (Same as: HIST 1024)
DCS 1100 (c, MCSR) Introduction to Digital and Computational Studies
Every Fall. Fall 2019. Enrollment limit: 35.
Examines the impact of digital artifacts, networked interaction, and computational analysis on the ways in which we establish new knowledge, engage in creative and social practices, and understand the self. Studies how the combination of large-scale digital data and computational modeling methods shape our agency as decision-makers. Emphasis on how the Liberal Arts shape and are shaped by these processes. Coursework includes quantitative analysis, machine learning, text and network analysis, critical readings in the field, and short, exploratory projects. Assumes no knowledge of programming or any software that will be used.
Previous terms offered: Fall 2018, Fall 2017, Fall 2016.
DCS 1200 (MCSR) Data Driven Societies
What sorts of questions can and should be answered using digital and computational methods? How can such methods in conjunction with data can reveal new insights and questions about the world? How do we construct models to help us better understand social phenomena? Covers topics such as data gathering, validation, analysis, and presentation, as well as statistics and programming. Provides substantive experience in digital and computational methods, and a critical lens for understanding and evaluating what computers can (and cannot) bring to the study of our world.
Previous terms offered: Spring 2019, Spring 2018, Spring 2017.
DCS 1300 (a, MCSR) Programming with Data
Every Fall. Fall 2019. Enrollment limit: 30.
Intended for students with some programming experience, but not enough to move directly into Data Structures. An accelerated introduction to the art of problem solving using the computer and the Python programming language. Weekly labs and programming assignments focus on "big data" and its impact on the world. (Same as: CSCI 1103)
Previous terms offered: Fall 2018, Fall 2017.
DCS 2020 (b) Forecasting and Predictions
Computers and the Internet have enabled an explosion in the prediction market where everyone from political consultants to large corporations rely on an ever-increasing amount of data to make predictions that drive their decision making. Examines the topic of predictions through the lens of how it is currently impacting our world. Students learn and apply predictive analytic techniques including traditional time-series analysis, elementary Bayesian statistics, and the design of cutting-edge models through data mining and machine learning. Applications and examples focus on the methods that data analysts use to forecast future events. Readings and discussions model how to assess the quality of those predictions and interrogate the ethics of using forecasts to shape strategy and policy that have real-world implications. Instructor selects thematic content and when pertinent, applies these techniques to the case study of presidential and congressional elections.
Previous terms offered: Fall 2016.
DCS 2331 (b, MCSR) The Nature of Data: Introduction to Environmental Analysis
Examines emerging digital techniques in environmental management and analysis within government, academic and media sectors. Examines social science methods used in environmental inquiry including text analysis, spatial analysis, and social network analysis. Topics include collaborative resource management, leveraging the power of social networks, spatial analysis, social-ecological system management, the role of volunteered information and citizen science, and expanding capacities for adaptation and resilience. Labs as part of class time provide students exposure to standard software programs used in social science research including NVivo, ArcGIS, and Gephi and introduce the basics of R as a programming language for text analysis, spatial analysis, geotagging, and crowdsourcing. (Same as: ENVS 2331)
Prerequisites: ENVS 1101 or DCS 1000 - 2969.
Previous terms offered: Spring 2018, Spring 2017, Spring 2016.
DCS 2335 (a, MCSR) Understanding Place: GIS and Remote Sensing
Geographical information systems (GIS) organize and store spatial information for geographical presentation and analysis. They allow rapid development of high-quality maps, and enable powerful and sophisticated investigation of spatial patterns and interrelationships. Introduces concepts of cartography, database management, remote sensing, and spatial analysis. The productive use of GIS and Remote Sensing technology with an emphasis on the biophysical sciences and environmental management is investigated through a variety of applied exercises and problems culminating in a semester project that addresses a specific environmental application. (Same as: ENVS 2004)
Previous terms offered: Spring 2019, Spring 2018, Spring 2017, Spring 2016.
DCS 2350 (a) Social and Economic Networks
Examines the social and economic aspects of today's connected world from a multitude of perspectives; namely, network science, sociology, economics, and computer science. The fundamental questions to be addressed are: What does a real-world network look like? What are its effects on various social and behavioral phenomena, such as smoking, obesity, or even videos going viral? How does Google search the Internet and make money doing so? Studies economic implications of networks, including networked economies and markets. Also debates the issue of centrality in networks. No programming background required; basics of probability theory and matrix algebra required. (Same as: CSCI 2350,CSCI 2350)
Previous terms offered: Spring 2018.
DCS 2500 (MCSR) Digital Text Analysis
Explores how digital techniques can enhance our understanding of text. Investigates how to make sense of the burgeoning number of textual sources in a timely manner and what new questions can be raised and answered by computer-based text analysis. Students learn to apply tools for analyzing large texts to problems drawn from areas throughout the liberal arts, such as psychology, philosophy, and literature. In addition, students address questions ranging from authorship of Supreme Court opinions, to using thirty years of newspapers to reexamine historical questions, to interpreting Raphael's masterpiece “School of Athens” through an analysis of Aristotle's and Plato's works. While doing so they also study the strengths and weaknesses of these approaches. No previous computer programming experience is required.
Previous terms offered: Spring 2019, Spring 2018.
DCS 2640 (c, VPA) Interactivity, Computation, and Media Architecture
Non-Standard Rotation. Fall 2019. Enrollment limit: 18.
The use of media architecture has become an increasingly common way to engage with our surroundings. Explores how embedded computation affects the way the built environment is experienced. Students consider how digital media is changing notions of place and how we interact with and learn about it. Through short- and long-term projects, students explore how to design and prototype computationally driven experiences, which are embedded into architectural spaces. Reading and writing assignments enhance skills in questioning new media and guide consideration of issues surrounding privacy, surveillance, the digital city, geography of cyberspace, representation and identity, technology in the new global economy, space, and audience. Using the graphical programming language Max, students work with data to alter environments using light, sound, and projection and create digital installations. No previous experience with programming is required.
Prerequisites: DCS 1000 - 2969 or DCS 3000 or higher or CSCI 1000 - 2969 or CSCI 3000 or higher.
Previous terms offered: Fall 2018.
DCS 2645 (VPA) Filmmaking and Born-Digital Storytelling
Non-Standard Rotation. Fall 2019. Enrollment limit: 18.
Considers filmmaking in a networked world, as well as the cultural implications of new technologies. Students will create innovative, internet-based films that engage in the changing digital landscape of ubiquitous computing. Students will learn the basics of film production, including digital camera operation, sound recording, lighting, nonlinear editing, basic compositing, and green screen—tools needed to create compelling films, interactive videos, VR and AR experiences, and innovative transmedia projects. Additionally, students will study the history and proliferation of cinema engaged with digital technologies and the internet. (Same as: CINE 2645)
Prerequisites: DCS 1000 - 2969 or DCS 3000 or higher or CINE 1000 - 2969 or CINE 3000 or higher.
DCS 2650 (VPA) Art, Technology, and Design for Social Change
Both individually and collaboratively, students create public art projects and tools that engage in cultural critique utilizing digital tools, computational methods, and design thinking. Students explore firsthand the intersection of design, technological innovation, and art across multiple disciplines. Discussions, projects, and readings examine various aspects of social change including queer and feminist activist practices, new media theory, data as material, emerging data visualization forms, art for and from networks, critical design for community engagement, and artistic interventions in public spaces.
Previous terms offered: Spring 2019, Spring 2018.
DCS 3030 (c) Site-Specifics: Production of Socially Engaged Media
Guided Independent Studio Practice. Students gain an understanding of how digital media technologies can serve as tools for creative cultural practice through the production of site-specific, socially engaged video, sound, and new media artworks. Site visits and meetings with community organizations will contribute to the development of works distributed and displayed through mobile devices, projection, installation and online platforms. Lectures, readings, and discussions provide a historical overview of the intersection of site-specificity and community-based sound and video works. Students develop technical skills in camerawork, lighting, audio recording, and editing, and are introduced to video and sound artists who consider race, class, gender, sexuality, labor and environmental politics. (Same as: VART 3030)
Prerequisites: VART 1000 - 1999.
Previous terms offered: Spring 2019, Spring 2016.
DCS 3031 (c) Raised by the Internet: Data, Networks, and Time-Based Media
Guided Independent Studio Practice. Explores how the Internet and screen-centric lives change the way we relate to the world and each another. Students create time-based media works that consider the emotional, social, political, and physical effects of new technologies, while addressing questions regarding privacy, artificial intelligence, and digital communities. Additionally, students use information collected by mobile apps, GPS trackers, and more to challenge data culture through creative interventions that include animation, video, interaction design, sound, and other forms of digital expression. (Same as: VART 3031)
Prerequisites: VART 1100 - 2969.
Previous terms offered: Spring 2017.
DCS 3040 (b, MCSR) Building Resilient Communities
Explores approaches by communities and regions to build resilience in the face of changing environmental and social conditions. Examines the ways communities establish policies and collaborate with state, federal, private and nonprofit sectors towards strengthening local economies, safeguarding environmental values, protecting public health, addressing issues of economic and social justice, and implementing mitigation and adaptation strategies. Examines the role of big data in informing goal setting and measuring outcomes. Provides students with firsthand understanding of how digital and computational technologies including Geographic Information Systems (GIS) are playing an increasingly important role in understanding and informing effective approaches for expanding resilience at a community level to inform policy decision. Students learn GIS as part of the course. (Same as: ENVS 3909)
Prerequisites: ENVS 1101.
Previous terms offered: Spring 2019.
DCS 3050 Computation in Context
An in-depth investigation of an aspect of the relationship of digital technologies with human development, history, education, ethics, the environment, or social practices. Draws on topics including text analysis, network analysis, and image analysis. In turn, these topics are used as a lens to examine real-world issues, such as identity and privacy, both to expand the understanding of such issues as well as to better understand the power and also the limitations of the methodologies. Students apply the models offered by readings and the methodologies of digital and computational studies to a semester-long project that investigates an aspect of computation in the context of their major or minor field of study.
Previous terms offered: Fall 2017.
DCS 3400 (a) Cognitive Architecture
Advances in computer science, psychology, and neuroscience have shown that humans process information in ways that are very different from those used by computers. Explores the architecture and mechanisms that the human brain uses to process information. In many cases, these mechanisms are contrasted with their counterparts in traditional computer design. A central focus is to discern when the human cognitive architecture works well, when it performs poorly, and why. Conceptually oriented, drawing ideas from computer science, psychology, and neuroscience. No programming experience necessary. (Same as: CSCI 3400)
Previous terms offered: Spring 2019, Spring 2018, Fall 2015.
DCS 3450 Cognition in Analog and Digital Environments
Every Fall. Fall 2019. Enrollment limit: 16.
Human cognition was shaped by an environment unlike the one we live in today. The human capacity for perception and thought are not neutral; rather, they are attuned to the physical world in which the mind evolved. The digital world presents the mind with a very different environment, one in which the human capacity to effectively process information is often stretched to its limit. Meanwhile, large corporations are using psychology, AI, and machine learning in order to more effectively capture and keep our attention. This course examines the relationship of cognition to the environment, whether it be analog or digital, and focuses on the unusual challenges to cognition that come from operating in today’s digital world.